World of Warcraft was developed by Blizzard and started its service in 2004. It is surprising that World of Warcraft is still popular, since a game's lifespan is usually quite short. It is because most games fail to give incentives for players. Having fun is what all players want from playing a game, and people naturally lose interest in something they are familiar with. After playing a game for several weeks or several months, players know all aspects of a game, and playing a game becomes repeating the same action over and over again. World of Warcraft have successfully overcome this obstacle, and still is one of the most popular games in the world.
World of Warcraft is basically a massively multiplayer online role-playing game, so players choose their own roles and play with other people. Unlike most games, Blizzard charges players each month for providing game service, which is unusual in other games. For most games, players pay money when they start playing a game, and they do not have to pay extra to play. This type of games includes most CD games and console games. In another type of games, such as many online games, players do not have to pay money to start a game, but they can buy cash items that decorate their characters or enhance the ability of their characters. Since World of Warcraft is popular, Blizzard's policy on charging money definitely brings much profit to the company. In fact, Blizzard became one of the biggest game producers with the success of World of Warcraft. In 2012, it started its World Championship tournament, and the total prize money was $250,000 in 2015.
World of Warcraft is basically a massively multiplayer online role-playing game, so players choose their own roles and play with other people. Unlike most games, Blizzard charges players each month for providing game service, which is unusual in other games. For most games, players pay money when they start playing a game, and they do not have to pay extra to play. This type of games includes most CD games and console games. In another type of games, such as many online games, players do not have to pay money to start a game, but they can buy cash items that decorate their characters or enhance the ability of their characters. Since World of Warcraft is popular, Blizzard's policy on charging money definitely brings much profit to the company. In fact, Blizzard became one of the biggest game producers with the success of World of Warcraft. In 2012, it started its World Championship tournament, and the total prize money was $250,000 in 2015.